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Ken Levine, one of the leads behindBioShockbelieves the future success of the gaming industry is one where developers take more risks and are willing to innovate. In a time when the development cost for games is getting higher and higher, Levine argues that originality is essential to keeping players engaged.

Assassins Creed Syndicate 1

As he prepares for the release ofJudas, his first game since leaving theBioShockseries, Ken Levine is focused on pushing the boundaries of interactive narratives. This idea isn’t entirely true or false, but it does raise some good points.

The Ex-BioShockcreator says innovation is what AAA games need

One of Levine’s key observations is how games have grown exponentially in complexity and cost. “Just creating a door now versus creating a door ten years ago takes a lot more time,” he explains in an interview withGamesIndustry.biz.

Yet, this increased investment often pushes developers to play it safe, relying heavily on sequels and established IPs.“If you don’t innovate, especially in games, you start losing people because they’ve seen it before.”

A still from BioShock.

Leaving behind theBioShockfranchise was a bold move for Levine. Despite its monumental success, he chose to createJudas, a new intellectual property. WhileBioShockrelied on linear storytelling which Levine describes as“a very, very long corridor,”Judasaims for greater player agency. The game features dynamic character interactions and multiple branching outcomes, making each player’s journey unique.

“We are working on a really awesome project”: Forget Judas, Bioshock 4 is Finally Getting Somewhere!

Levine is passionate about making stories more reactive to player choices, an area he believes remains underexplored. “It’s very easy to show a player a story. The harder part is to get them to participate in it,” he explains.

InJudas, character behavior and plot progression adapt to player actions, creating a personalized narrative. This approach contrasts with traditional games, where player freedom often conflicts with the urgency of the main storyline.

“We are working on a really awesome project”: Forget Judas, Bioshock 4 is Finally Getting Somewhere!

Another aspect of Levine’s philosophy is his reluctance to impose a “true” ending to a game’s story on players. He rejects the idea of developer-defined canon, arguing that it should be between the creator and the audience. “The user’s experience of the art is central, not the artist’s experience.” By leaving it open-ended, he allows players to derive their own meaning from the story.

The current state of the industry kinda proves this point

Levine also noted the challenges of working in the AAA space, where the pressure to deliver a successful game often makes developers less creative. “Everything’s getting more expensive, especially in the big AAA space,” he notes. Despite these constraints, Levine is grateful for the support of Take-Two Interactive, which has afforded him the time and resources to take creative risks withJudas.

This support is increasingly rare in an industry dominated by tight deadlines and rising production costs, where even modest failures can have devastating financial consequences. This reflection has come at a time when the industry is facing this exact problem,we’re looking at youConcord.

A still from the GTA 6 trailer.

“Y’all got any of them Bioshocks?”: From Borderlands 4 To Civilisation 7 and a New Mafia, 2K Is Planning Big Things For 2025, Although One Thing Is Still Sorely Missing

Companies like Ubisoft are reevaluating their strategies, aiming to recapture the creativity that defined their past successes. However, such transformations often come at a cost, including layoffs and restructuring. The pressure to balance innovation with profitability is a challenge faced by many studios, not just in AAA development but across the industry.

Ultimately, Levine’s vision forJudasand his critique of the broader industry highlight a need for balance. The heart of gaming is in its ability to connect with players in innovative and unexpected ways. “Nothing is blessed by God to be successful,” Levine concludes. “You’ve gotta give people something that excites them—and that gets harder every year. But you know what? That’s the job.”

“Y’all got any of them Bioshocks?”: From Borderlands 4 To Civilisation 7 and a New Mafia, 2K Is Planning Big Things For 2025, Although One Thing Is Still Sorely Missing

What do you think of this point of view? Let us know in the comments!

Daniel Royte

Gaming Writer

Articles Published :1368

As part of the FandomWire team, Daniel has followed the hero-shooter genre closely with a focus on titles like VALORANT, Apex Legends, and Marvel Rivals. You can also find him providing insight on the latest AAA titles from Elden Ring to GTA 6 and exploring the world of gacha games like Genshin Impact and Wuthering Waves. With more than 1,000 articles under his belt, you’ll need to look no further for a unique insight into every situation.If he’s not looking for the latest video game news, you’ll find him cheering on Ferrari in the race tracks of Formula 1 or at the theatres for the latest MCU releases.

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