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The composition ofElden Ring, done by Hidetaka Miyazaki, is no less than that of a perfectly orchestrated choir. However, the same can be hardly said about the game’s recent DLC,Shadow of the Erdtree, which was released last month.Since setting foot in the Realm of Shadow, not only players have been subject to getting defeated by the new tougher and harder bosses, but they have also been wondering what the Tarnished’s purpose was in arriving here in the first place.

Elden Ring Players are Finally Questioning the Objective of Shadow of the Erdtree DLC
Even before the expansion was released, it was established how the player would be guided by Miqiella’s footsteps in the undiscovered lands, making them stumble upon many different enemies and other NPCs who seem to be followers of the empyrean as well.
Shadow of the Erdtree Fans Argue the Elden Ring DLC is HARDER After the Nerfs
However, according to many, there seems to be no particular objective for the tarnished to stick around and explore the Realm of Shadow in the first place, bearing in mind how it does not affect theending of the base game as well.
From another perspective, it can also be said that fans were expecting the new addition of content to fill every single gap left in the base game, including the mystery of the Gloam-Eyed Queen and Godwyn the Golden.Unfortunately, that did not turn out to be the case, and instead what players received was a separate storyline covering the past of the Empyrean Twin, which arguably ended abruptly towards the end, leaving many questions unanswered once again.

A Few Flaws in Hidetaka Miyazaki’s Elden Ring
There remains no doubt that the FromSoftware title released back in 2022 is a generational game that comes along once in a while, but it carries a few flaws as well, which were not taken care of but instead exaggerated in the game’s expansion.
“Getting closer to Bloodborne PC”: Industry Insider Can’t Speak Highly Enough of 1 Important Step for Hidetaka Miyazaki’s Darkest Adventure to Make the Switch
To begin with,Elden Ringfeatures a severe lack of communication between players and the game itself, something that has beencriticized by the director of God of War, David Jaffe, as well. This lack of communication is one of the prime reasons why a lot of players struggle to come across items of aid that help defeat the bosses as intended.Additionally, the absence of a difficulty toggle has been a point of argument for not onlyElden Ringbut every Souls game since the genre’s inception. In defense, Hidetaka Miyazaki stated in an interview earlier that lowering thedifficulty of the title would ‘break the game’itself.Do you believe FromSoftware failed to produce an objective forShadow of the Erdtree? ensure to let us know about it in the comments below!
Aaditya Chugh
Senior Gaming Writer
Articles Published :778
At Fandomwire, Aaditya has been covering the world of multiplayer and RPGs in the gaming industry for the last 2 years. He writes on anything AAA, like Elden Ring and Starfield, to Indie hits like Stardew Valley, which even got him a place at the table as one of the official reporters at M. Comic Con 2025. Sony, Xbox, Nintendo, you name it, and he will be here to provide you with whatever you might need to stay in the loop.
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