Being the dominatingFPS shooterit is, professional players ofValorantare constantly on the lookout for even a bit of advantage they can scoop up against the team they are facing next.
This includes all manner of tomfoolery ranging from borderline bug abuse to new agent tech that is only discovered after hundreds of hours being put into the game.

Valorant Mobile Leak Reveals Highly Requested Feature
The mobile edition of Valorant is set to introduce several interesting features not found in the PC or console versions.
However,every single Valorant Pro seems to take advantage of a basic feature: turning thegraphic settings down to theminimum.

While it might feel counterproductive at first, considering the heavily rigged systems provided in the arena, the game’s lower graphics fidelity actually offers more than when turned to the max.
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Surprisingly,turning your graphic settings down to lowseems to offer sneaky advantages overyour opponent’s agents and their abilities, many of which came to light after Reddit user u/Far-Adhesiveness3949 started looking for answers on the game’s official subreddit.

As it turns out, there is less ‘visual clutter’ on the player’s screen with graphic settings set on low, meaning there would be way fewer effects and particle animations emitted, especially by agent abilities.
A great example, as given by u/FizzyOrangeFanta, is how Viper’s wall shows more smoke particles on both sides of the wall on high settings in comparison to a straight flat wall on lower graphic settings.

Additionally, there are a lot more plain textures while playing the game the same way the pros do it, helping them focus more on the important things happening on the screen.
Valorant’s Recent Move To Unreal Engine And What It Means For Low-End PC Players
Whileprofessional players like Tenzhave the luxury of playing on top-of-the-line systems, there is a major chunk of Valorant players that game on not-so-resource-heavy PCs, meaning they have no other choice but to play with graphics turned on low.
Considering the above,Valorant’s recent move to Unreal Engine 5has players concerned. While the new game engine allows developers to have more uniform control over their games between both consoles and PC, a hit to the FPS count seems inevitable.

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Fortunately,Riot Gamesaddressed this concernduringUnreal Festearlier this month. The company revealed that optimization is one of the studio’s prime priorities when moving to the new engine.
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