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As the internet continues its meltdown over Atsu taking up Jin Sakai’s mantle inGhost of Yotei, there’s a more pressing concern that Sucker Punch needs to address in their upcoming sequel.Ghost of Tsushima, for all its stunning visuals and innovative features, had one particularly annoying thorn in its side that many players would rather forget.

A shot from the Ghost of Yotei trailer featuring Atsu cleaning her katana.

And no, we’re not talking about the endless debates around honor versus necessity, or even the controversial casting choices. We’re talking about something far more fundamental to the gameplay experience itself—something that’s been haunting open-world games since the dawn of time, refusing to die like a particularly stubborn oni.

The ghosts that hauntTsushima‘s legacy

WhileGhost of Tsushimaearned well-deserved praise for its combat system and gorgeous world, not everything in the game was worthy of a samurai’s honor. One Reddit user’s detailed critique recently resurfaced, highlighting some persistent issues that plagued the original game:

The tailing missions, in particular, stood out as a relic of gaming’s past that somehow survived into the modern era. While not quite as restrictive asAssassin’s Creed‘s infamous “stay in the circle” mechanics, they still felt like unnecessary padding in an otherwise stellar experience.

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The Hype Around Ghost of Yotei and the Success of Ghost of Tsushima Has Fans Begging Sucker Punch to Return to the Title That Put Them on the Map

But the problems didn’t stop there. The game’s side content often fell into predictable patterns, with the same handful of enemy types and mission structures repeating throughout the journey. Even the much-praised companion quests, while narratively engaging, could have used some trimming.

Every liberated camp played out the same cutscene, every fox den led to another charm, and every Mongol patrol offered the same encounter. For a world so meticulously designed, the actual content within it sometimes felt like it came from a much less inspired template.

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Ghost of Yotei: A new era brings new challenges

AsGhost of Yoteiprepares to take us 300 years into the future, the online discourse has fixated on everything except what really matters. Yes, Erika Ishii is voicing Atsu. Yes, there are valid concerns aboutthe involvement of writers John Dumbrow and Courtney Woods, especially given their work onDragon Age: Veilguard. And yes, Jin Sakai isn’t the protagonist anymore.

But focusing on these surface-level controversies misses the real opportunity at hand. Jin’s story reached its natural conclusion—trying to stretch it further would only diminish what made it special in the first place. Besides, remember the skepticism when Rockstar announced Arthur Morgan would replace John Marston as the protagonist inRed Dead Redemption 2? That worked out pretty well, didn’t it?

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“Ignore them, they’re insignificant”: Arthur Morgan’s VA Backing Ghost of Yotei’s Female Lead Is How We Know The Game Is Set to Outshine Even Tomb Raider

The real question isn’t whether Atsu can carry the torch—it’s whetherGhost of Yoteican not only live up to but evolvebeyondits predecessor’s mechanical limitations. Can it deliver side quests that feel unique and purposeful? Will it find more engaging ways to tell its story than following NPCs at a snail’s pace?

Sucker Punchhas proven they can create breathtaking worlds and compelling characters. Now they just need to fill that world with content worthy of their artistic vision. And that’s a challenge worthy of any warrior, regardless of gender or voice actor.

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What do you think Sucker Punch needs to improve most inGhost of Yotei? Share your thoughts in the comments below!

Soumyajit Mukherjee

Gaming Writer

Articles Published :966

Soumyajit Mukherjee is a Gaming Writer at FandomWire, known for his deep dives into tactical shooters and co-op games. Since joining in June 2024, he’s focused on breakout multiplayer titles like Helldivers 2 and Marvel Rivals, bringing sharp analysis and veteran instincts to every story. His gaming journey began at a local café with the OG Modern Warfare 2, and from that very first frag, he’s been chasing the rush ever since.A former competitive Rainbow Six Siege team captain, Soumyajit has played and written about everything from CS:GO, Valorant, Overwatch, and Apex Legends to Rocket League, Call of Duty, and Battlefield. He’s proudly PC-first and has been since said LAN days… but with GTA 6 looming on the horizon, a long-overdue PS5 might finally sneak onto his setup.

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Ghost of TsushimaGhost of YōteiSonySucker Punch Productions