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It’s difficult to exaggerate the size ofBaldur’s Gate 3. Due to its exceptionalDivinity: Original Singames, Larian was already a reputable firm; it became RPG royalty, a huge sales smash, and the recipient of all the accolades. However, that wasn’t the whole plan from the very beginning.

Cover image of Baldur’s Gate 3 by Larian.

Larian CEO Swen Vincke recently revealed he had lofty goals for the studio and that he believed only three titles could achieve them. Surprisingly, one of those three titles wasFallout. And it’s pretty safe to say that no one could have guessed this.

Larian Studios would have made Fallout if it wasn’tBaldur’s Gate 3

Vincke had already signed a contract with Wizards of the Coastto produceBaldur’s Gate 3by August 2017, but his team was at a loss when it came time to submit a concept document to the publisher.

They had poured all of their creative energy into the last stages ofDivinity: Original Sin 2‘s creation. However, the developers outdid themselves and surfaced one of the greatest games of this generation,Baldur’s Gate 3. Although, Vincke had other ideas in his mind (viaEDGE):

An in-game screenshot from Fallout 4.

It would have been Ultima, it would have been Fallout, it would have been Baldur’s Gate. There was not a lot to choose from.

The idea of a Larian-ledFalloutis intriguing, even withBaldur’s Gate 3‘s quality, particularly if it were done in the vein of the Interplay games. But fans are highly doubtful if aFallouttitle could ever build the legacy of Larian the wayBG3did.

“That’s actually a better way of doing something”: Todd Howard, Stop Praising Baldur’s Gate 3 and Get Their Most Coveted Feature in Elder Scrolls 6

“That’s actually a better way of doing something”: Todd Howard, Stop Praising Baldur’s Gate 3 and Get Their Most Coveted Feature in Elder Scrolls 6

Devoted RPG enthusiasts hold theDivinitytitles in high regard, they lack the brand recognition ofBaldur’s Gateand, more generally,Dungeons & Dragons. Vincke believed that Larian would benefit from acquiring the rights to operate on such a well-established property on a number of levels.

Why was Swen Vincke so desperate to makeBaldur’s Gate 3?

Now you might wonder why Larian was pushing so hard to secure an ancient IP likeBaldu’s Gate.Divinity: Original Sin 2already made Larian a recognizable name but Vincke wanted to capitalize on that growth, and for that, hitting with a superior AAA title was needed.

That is why he decided he would need an outside property to maintain the momentum created byD: OS 2. He statedBaldur’s Gatewas one of those IPs on which people would want to work as it would be great for attracting other people to the studio. He said (viaEDGE):

Cover image of Divinity: Original Sin 2.

I felt like there was a glass ceiling that we wouldn’t be able to break through unless we had triple-A production values, budget, marketing, all the triple-A things,

Larian evidently hadBaldur’s Gateas his first pick. According to Vincke, Larian’s first project,The Lady, The Mage, and The Knight, was eventually canceled, but it was being produced at the same time as the firstBaldur’s Gate.

Baldur’s Gate 3 Made Larian More Money Than MCU Did in The Marvels

Baldur’s Gate 3 Made Larian More Money Than MCU Did in The Marvels

Vincke also discussed Larian’s near-miss with theBaldur’s Gatelicense. While finishingDivinity: Original Sin 2, the company had to create a design document for the game. They banged something out, and as Vincke puts it,“It was really bad.”

It would have been worse if Larian didn’t get that license!

Nilendu Brahma

Articles Published :690

A Marvel, Linkin Park, Cricket, and Barcelona fan who just wants to write and write about video games and stuff. If you want to meet me, you can find me in my room failing to hit the opposite Jett with the operator for six consecutive rounds.

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baldur’s Gate 3FalloutLarian StudiosSwen Vincke