Follow us on Google News

Get the latest updates directly in your Google News feed

For over a decade, From Software had established its image for making demanding action role-playing games set in dark and intricately designed worlds. Right from 2009’sDemon’s Souls,followed by its spiritual successor, theDark Soulstrilogy, and the gothic wonderBloodborne. And an instrumental role in these was played by the legendary Hidetaka Miyazaki himself.

Demon’s Souls

His unique take on the RPG games made him as well as FromSoftware a significant name starting a whole new sub-genre of Soulsborne games and influencing countless other developers in the process. However, after 2018, it was observed that the studio was changing its approach.

Hidetaka Miyazaki changed the direction ofSekiro: Shadows Die Twice

It subtly began with 2018’sDéraciné, which retained FromSoftware’s signature elements but blended in a different style of play. Miyazaki and his team then shifted once again taking a pure action route with the ninja gameSekiro: Shadows Die Twicewhich was released in 2019.

During aninterview with The Verge, Hidetaka revealed the approach FromSoftware believes in when it comes to using different styles. He said,

Déraciné

“I think one of the studio’s characteristics is to embrace wholeheartedly what we feel is interesting, what we perceive to be worthwhile, cool, or beautiful.”

Unlike the other Souls-like games, wherein the players could create their avatar before embarking out into a scary world,Sekiroallowed players to play as a very specific ninja who is on a quest for revenge. Besides, unlike normal RPGs, players do not get to upgrade or change the hero.

“SCE wanted a game similar to that”: The Hidetaka Miyazaki Game That Was a Response to Bethesda’s Elder Scrolls 4

“SCE wanted a game similar to that”: The Hidetaka Miyazaki Game That Was a Response to Bethesda’s Elder Scrolls 4

However, the most notable of these differences that setSekiroapart is the fact that players have one single weapon, known as a katana, throughout the game. This weapon can be augmented with various tools, thus giving players new options and abilities.

Miyazaki reveals the idea behindSekiro: Shadows Die Twice

During the interview,Hidetaka Miyazakiwas also asked about how the concept ofSekirocame into being. To this, he said,

“The genesis for Sekiro: Shadows Die Twice came from two ideas we had for a game. The first was that we wanted to enjoy the multi-layered maps we’ve come to create from another perspective, as well as move through them with greater freedom, both laterally and vertically. The second was that we wanted to create a more ferocious, more dynamic battle system filled with tension and strategy.”

A still from Sekiro

He then added how the idea of roleplaying a ninja seemed like the coolest way to realize these concepts. This would also allow them to retain a sense of reality, making the character archetype extremely attractive.“In other words, the impetus for Sekiro: Shadows Die Twice’s design initially came from the role of ninja,” Miyazaki summons.

Amarylisa Gonsalves

Articles Published :141

With an undying passion for writing and exploring genres, Amarylisa Gonsalves enjoys engaging with her readers through words. Having completed her Masters in Commerce, followed by Masters in Journalism, allows her to understand both sides of the trade.She has extensively worked in the gaming, esports, and real-money gaming space, but won’t hesitate to take on something new everyday. Finance, beauty, lifestyle, academics, anime, sports, fashion, and health care are just some of the other things she has written about.

More from Amarylisa Gonsalves

Despite Short Runtime Criticism, Hellblade 2 Dev Has One Request for Fans “That will put the biggest smile on my face”

“Goal with Hellblade 2 isn’t to perfect it”: Hate it All You Want But Ninja Theory’s Heart is in the Right Place for What They Want to Achieve With Senua’s Saga

“I can’t do this anymore”: Do Automatons Have Emotions? New Helldivers 2 Video Shows Enemy Infantry Protecting Its Mate From Gunfire

Keeper Trailer: Tatiana Maslany Tries to Survive in Longlegs Director’s Next Horror Flick

Hollow Knight: Silksong Release Set for 2025, Demo Playable at Gamescom

Fact Check: Has Activision Announced Call of Duty: Black Ops Remastered?

The Batman 2 May Get Its Worst Update That Will Affect Its Shot at The Oscar

Demon Slayer: Infinity Castle Beats MCU’s Lowest-Grossing Film as Story & Animation Outshine Star Power

Ballad of a Small Player: Everything We Know About the Colin Farrell Movie

Hidetaka Miyazaki

Despite Short Runtime Criticism, Hellblade 2 Dev Has One Request for Fans “That will put the biggest smile on my face”