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Shift Up Studio’sStellar Bladehas become the talk of the town after all the buzz it has created. While the game has a post-apocalyptic setting, it takes inspiration from other sci-fi works as well. Even though this setting is not new for us,Stellar Bladepromises to give a unique take to it.

As such, Shift Up is confident that players will have an amazing experience with the game. Moreover, this is the studio’s first console game, therefore they have put in the time and effort to make it at par with others.
Hyung-Tae Kim talks about Eve’s action sequences inStellar Blade
Apart from the demo showcasing the gameplay, it has shown us another thing. A lot of effort has been put into making the game look stylish. Be it Eve’s good looks, or her combat skills, the game is high in the style quotient.
During aPlayStationinterview with director Hyung-Tae Kim, he was asked about the stylish action in the game, and how did they achieve it. He replied that it was designed in such a way that everyone could enjoy the actions. He further added,

But we don’t want it to be a game where players simply attack the enemies aggressively and perform combos against them
For him, it is important for the players to observe the enemies and their movements. They should understand their combat flow and plan their move accordingly. Skills trees are also there, to help players in increasing their skills. Moreover, they can also use equipment like Exospine and Gear to increase their skills.

He also added,
As each piece of equipment performs differently, players should choose their battle style to be speed-focused, aggressive to overwhelm enemies, or cautious throughout the enemy attack

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Moreover, according to him, the game will have reasonable difficulty. However, the players can always use the Action Assist option if they find it to be too challenging for them.
Hyung-Tae Kim talks aboutStellar Blade’stheme
During the interview, he also revealed the theme of the game which is humanity. The game is about what makes us human and what it means to be human. He also revealed the inspiration behind the theme.
He was inspired by a strike of taxi divers, who were protesting against the coming of self-driving cars. The drivers feared that these new-age cars would make them jobless. This led him to think about the repercussions of an event where humans are completely replaced by non-humans.

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This is where the theme ofStellar Bladecomes from, and the studio has worked on creating an action game that players can have fun with. Apart from all of these, the game has also been the center of somecontroversies, most of which are related to a s*xualized depiction of Eve.
Binayak Sharma
Articles Published :99
Binayak Sharma is a Gaming Content Writer at FandomWire. He has a bachelor’s degree in Sociology from the University of Delhi along with a Master’s degree in Applied Sociology from Christ University. He has worked with different media outlets covering gaming news.