InSix Days in Fallujah, your job as the team leader is to make the best of your fire team. Doing this requires understanding the commands the game provides you with, and the roles within the fire team.

If you have played tactical shooters where you lead a squad, the AI in the Command and Control update will feel right at home.

Republic Commando Six Days in Fallujah

The mechanics inSix Days in Fallujahare the closest toBrothers in ArmsandStar Wars: Republic Commando, with some simplifications.

You do not get the strategy view ofBrothers in Armsso your situational awareness is limited, and there is no option to deploy a team member to take up additional roles such as sniper or grenadier positions like inRepublic Commando.

Six Days in Fallujah RFTA

Six Days In Fallujah Revives Republic Commando Gameplay Today

Six Days is reborn after today’s Command and Control update.

Six Days in Fallujahkeeps it simple: make sure the enemy dies, and your team does not. Plans, of course, rarely survive contact with the enemy.

Six Days in Fallujah Suppressive

This guide is an abridged adaptation of basicinfantry tactics. It will not turn you into a virtual Brad Colbert, but it should give you a base to have a good time, or offer a starting point should you want tojump deeper into the hellish world of urban combat.

Ready-Team-Fire-Assist

A US Marine fire team is divided intofour roles.

Main Weapon

Pointman and scouting

Team leader and grenadier

Six Days in Fallujah Movement

M16A4 + M203 grenade launcher

Fire support

Six Days in Fallujah Breach

Spotter and rear protection

M16A4 + M4 shotgun

The ready-team-fire-assist moniker shows the order the team typically moves in, butbecause of the AI, the first two are often swapped.

The Ready inSix Days in Fallujahwill trail you as you move through the map, and help keep you alive in a pickle. Meanwhile,fire and assist follow the commands you issue.

Move/Left Shift + Tap C

Go there. Useful when you and Ready are providing covering fire while Fire and Assist reposition.

Watch/Tap C

Eyes on that area. Use this when there is no immediate contact but you expect possible enemies from a certain direction.

Suppress/Tap C While Aiming

Put down fire on a given area. The enemy cannot shoot back if they cannot peek their heads over the wall.

Form Up/Hold C

Cancel all other commands and follow the leader.

Contextual Commands/F or Left Shift + F

Fire and Maneuver

Fire and maneuver are the bread and butter of a fire team (and any infantry operations for what it’s worth).

Enemies deprived of a death wish will not peek their heads into a hail of bullets, so youuse this to create openings to move across the battlefieldsafely.

In the most basic sense, half your fire team is putting down suppressive fire, and the other half is making a run for it under that cover.

If your element needs to move, hold right-click and tap C while looking at an enemy position. Fire and Assist will open up, allowing you and Ready to make a move to the next cover.

Once you reach your destination,return the favor if you like your teammates having a pulse. Pop out of cover for you and Ready to fire at the enemy position, while issuing a Form Up order for Fire and Assist.

Security in Movement

While fire and maneuver work when you have an idea of where the enemy is, the winding backstreets of Fallujah are full of holes from which enemies can sneak up on you.

As you move through the ruins,take turns with the fire support element to keep your six clear.The Assist should do this automatically, but it is a good idea to have the Fire join up.

If you and Ready are moving, direct Fire and Assist to keep watch by tapping C while looking behind the team. This will focus their attention there.

After moving down yourself, point them to move ahead of you using Left Shift + C at their next destination. While they move past, you and Ready watch their backs.

This might seem a little tedious, but it does wonders for your squad’s survivability.

House Clearing

There are long books and video essays written about proper room-clearing techniques, but unless you are either military or a tryhard airsoft kid, you do not need a two-hour lesson on footwork tosucceedinSix Days in Fallujah.

This is a practical, newbie-friendly guide to door-kicking, but you can find a more intricate version atMarine Corps Reference Publication 3-10A.4(Marine Rifle Squad).

In houses where the door is still on (not a given in Fallujah), you start the clearing process through the stack.

Make sure that you are clear of immediate threats outside before issuing that command.Stay clear of windowsas well unless you want some more airflow in your helmet.

To set up for a breach, look at the door, then hit Left Shift + C to get your team in position. As your team stacks up,take position behind the Ready.

Once everyone is set, you have the option to open normally and flood the room by pressing F, or kicking/breaking the door down with Left Shift + F.

Ready Or Not: How To Consistently Get S Rank

If you’re having a hard time securing the S rank in Ready or Not, this guide covers the fundamentals to achieving the esteemed rank in the game.

Which one to use is situational. Locked doors leave you no choice but to go loud, but doing so tends to alert enemies to your presence quicker. At the same time,kicking the door is a lot cooler so make of that what you will.

Once you give the command, things will happen very fast, so make sure you know where to go from there.

Keep it simple:go the opposite direction of the one the guy in front of you.If the Ready goes in and turns left, you go right, and vice-versa.

If you find a room or hallway with two exits, send part of the team to watch one opening (tap C while looking at the area) while you and Ready move into the other. This helps establish fire superiority in case you get hit from either side.

Most houses in Fallujah have staircases, which offer their own set of challenges.Avoid throwing grenades at targets on higher levelsfor obvious reasons, andmove up with your entire teamwhile pointing your rifle at the blind zone above.

If you have a switchback stairwell, have Fire and Assist watch the lower floor once you reach the first landing, then call them up as you approach the top exit.

Defensive Posture

Sometimes, you and your team will bite more than you can chew, and your offensive movement will suddenly transition to defense. This can get especially gnarly if the enemy whistles in a wave attack.

If you are outside,your first priority is to get to cover quickly. Ideally this means retreating into a building you have already cleared, but sometimes you have to evict the current occupants before bunkering down.

Typically, you want to pick the best cover you can find while having a few of the main entrance, and send Fire and Assist to watch any corridor or doorway behind you (tap C while looking at it).

While you could hypothetically tell them to move to the rear entrance, this would separate the team, making it harder to provide mutual support if one end gets overwhelmed, and nearly impossible to assist if someone goes down.

Marine Down

Six Days in Fallujahis as close to bullet hell as a mil sim game gets, and casualties not a matter of if but when.

You can pick up wounded teammates and bring them back into the fight, but this has to be done in a timely manner.

Whatever you do,resist the temptation to immediately heal them up.Unless whoever shot them is positively very dead, in all likelihood you will become the next victim.

An incapacitated team member will attempt to hobble to the nearest friendly, and the AI is capable of providing first aid.

You have two options here. The first is to hold your sector putting down suppressive fire while your teammate picks up your fallen buddy. Alternatively, instruct the team to lay down fire at the enemy position while you do the bandaging.

Make sure you are in cover or have a very solid wall of fire between you and the enemy before administering first aid.

Should you be the incapacitated one, the same rules apply:move to cover while your teammates put down fire, and another patches you up.

This flow is why it is important tonever separate your team unless strictly necessary.A two-man element has to choose between putting down fire and healing a buddy, and normally that has a tragic ending.

Stay Frosty

There is a lot more to leading a team than this guide could ever fit, butthese tips should get you started as a competent fire team leadinSix Days in Fallujah.

Watch out for friendly fire, think if that grenade is worth the dust it will kick up indoors, and above all,do not hesitate.

Move with purpose, and if you have any doubts,shoot first, ask later.

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