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Schedule Iis a substantialmanagement simulation gamethat can become overwhelming quickly if you’re not prepared. The game does offer a way to make this management a bit easier, but it requires a different kind of management—managing people.
You can hire different employees to work on your various criminal projects, which frees you up to focus on sales orfinding new dealers. While it might sound relatively simple, there’s a bit of nuance to how the employees work in practice.

This guide will give you the rundown on how to get and use new workers so you can focus on selling rather than manufacturing.
Schedule 1: How to Get Coca Leaves
Coca leaves are the key to unlocking the biggest profits in Schedule 1. Here’s how to unlock, grow, and use them in your growing drug empire.
How to Hire Employees
Before you’re able to hire any employees, you’ll need to reach Hoodlum V and gain access to the Warehouse. This shouldn’t be too difficult if you’re leveling up quickly.
Once you’ve got access to the Warehouse, head upstairs and speak to Manny. He’ll get you started with a light explanation and allow you to hire employees.

There are four kinds of employees you can hire, and each one has specific tasks that they’ll do while working for you. Knowing which specific one you need, and where to place them, will help you to keep your criminal enterprise running smoothly.
Each one has an upfront cost and a daily cost. you’re able to only assign them to a single location you own, so make sure you pay attention to where you’re sending them.

$900 hiring fee & $100 per day
$1,500 hiring fee & $200 per day

$2,000 hiring fee & $300 per day
You cannot change where employees are located after the fact, so make sure you choose wisely.

Schedule 1: How to Buy New Houses
Bigger spaces mean bigger dreams in Schedule 1. Here’s how you’re able to upgrade from your tiny motel room to sprawling production hubs.
How Do Employees Work?
Each of the employees works just a little differently from the others, but they all have some things in common. You’ll need to pay them every day and give them a bed if you’re hoping to get them working.
You’ll also need to assign them to various stations on the grounds through the Management Clipboard that will be added to the hot key bar. This will allow you to have the employees focus on different stations and control where items from each station should be moved.
Once you’ve gotten them set up with a bed and assigned them a few stations, they should get right to work. If they don’t, they’ll stand outside, allowing you to ask them why they aren’t working and fix whatever the issue may be.
Every day, you can put money in the suitcase on the bed for each employee. You can put up to $1,000 in a single slot in the suitcase, so cover however many days you can with the cash you have.
Each of the employees has their little quirks, so we’ll go over each one and what they do, in addition to what you need to be on the lookout for to keep them working.
While they won’t add much value to your business as a whole, they’ll keep the trash out of your way. You’ll need to assign them to the trash cans you have set up around the area you’d like for them to keep clean.
They’ll only pick up the trash and won’t bag it, but you can bag it yourself whenever you have the time. These are probably not the first employees you’ll want to get, but they can be helpful if you’d like to get some extra cash.
As you’d expect from their namesake, these employees focus entirely on cultivating plants. They’re able to plant, water, and harvest any weed plants assigned to them.
If you have a storage shelf with the items you need to grow, such as additives, soil, or seeds, they’ll automatically use them when they need to. You can give them up to eight plants at once to manage, but this may get out of hand quickly if you don’t stay on top of things.
Each pot can be changed individually to have a particular plant or destination for its output. Use this to keep your various strains organized.
They’ll handle all the packaging and moving of items from one place to another. I’d recommend using one Handler for each type of product you’re making.
You’ll likely have more Handlers than anything else, since they can package the product too. You can have them do five total transfer routes, as well as give them a packaging station to use.
This is the most complicated employee to use because of their mechanics, so make sure you play around with it a bit to get a better visual understanding of how it works. you may use them to keep supplies for mixing stations or other businesses fully stocked, as well as move packed products to other shelves.
You’ll need to set up a route, which I’ll outline here:
Once that location is full, they won’t be able to put any more routes there. You’ll need to change the location or move some things from that location.
Arguably, this is the most important employee you will hire. They will work at mixing stations, lab ovens, cauldrons, and chemistry stations, making the various products you need.
They’ll also move the product through a little chain if you set the output location for each station to whatever will come next in the chain. For instance, here’s my setup for my chemist:
This moves the product through the chain to complete whatever product you’re looking for. It’ll make it significantly easier to create the products while you go out selling or doing whatever else you might need to do.
Chemists cannot restock items, so utilize Handlers to keep your stations supplied with items to keep the production chain moving.
Now that you’ve got your criminal empire set up and ready to go, you can leave the hard work to your employees while you enjoy the fun of running around town. Don’t let the jank and difficulty of organizing your operation keep you from running the world’sgreatest criminal enterprise.
Schedule 1: How To Get All Effects
A bit of this, a bit of that. You know, the usual effects.