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Be itDragon Ball Z: Super Butōden 2orKakarot, beam clashes and struggles are always a sight to behold. They are fancy yet their depictions have been simple in video games. However,Sparking Zerois taking this to the next level, and fans don’t really want the developers to do that.

When two characters enter a beam clash, the Bandai Namco game sends them into a void-like, dark place. Fans want that to be simple, like how video games in the past have done it. As the game’s release approaches, fans have been quick to touch up on issues that they feel need some attention.
Maybe Dragon Ball Fans Want it to be as Simple as Before.
Whether it’s a Turtle Destruction Wave or a Galick Gun, any energy clash is sure to drain the energies of the character but fill the fans with utmost pleasure. But that isn’t really the case with its depiction inDragon Ball: Sparking Zero.
“The greatest DB game of all time”: Dragon Ball Sparking Zero’s Astonishing Time of Development has Fans Rooting for Its Potential Success
Fans believe olderDragon Ballvideo games did it better. A fan shared a post on social network Reddit that comparedSparking Zero‘s beam clash with that ofRaging Blast. Spike Chunsoft sure would want their games to be better than those that came before.
That might be the second time fans have highlighted the feature in the upcomingBandai Namcogame. It wasDragon Ball: Sparking Zerocharacters entering the Dimension of Strange Swirling Lightsin their base forms that bugged them.

Spike Chunsoft Might be Overworking Beam Clashes
Whilesome fans may have lofty expectations from the game, they make a valid point here. Some things are better off simple, in fact, simple appeals more sometimes.
Dragon Ball Sparking Zero Uses One Technology We Saw in Hellblade 2 to Make the Graphics “More real and immersive”
This one fan thinks the game may have overdone it this time.
Others appear to have been agreeing with him.
They sure want the developers to rework one of the most anticipated features.
The game isn’t perfect but if developers pay some close attention to a few aspects, maybe they will be successful in doing so.Fixing some lore-breaking issueswould help.

So far so good. Some great work goes in there as far as the trailers are concerned. Maybe that’s the reasonfans are calling it a peak game already.Spike Chunsoftwould surely want to keep it that way.
What do you think about the depiction of beam clashes in the game? We would like to know your thoughts about it in the comments section below.

Anurag Batham
Gaming Journalist
Articles Published :425
Anurag Batham is a video games correspondent at FandomWire. With over two years of experience in writing for different industries, his past works show his passion for the metaverse and his awareness of the environment. He’s always playing with ideas to turn them into captivating stories.A gaming enthusiast who can prove it when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who’s always keen to perfect what he already knows and to learn everything new.
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Bandai NamcoDragon BallDragon Ball: Sparking ZeroSpike Chunsoft
