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JoJo’s Bizarre Adventure’s titular character, Jotaro Kujo, returns to the anime’s modern fighting game with his next series appearance from Part 4. Jotaro Part 3 can use his strong normals, mix-ups, andaggressive specialsto deliver heavy damage, especially once his Stand, Star Platinum, gets close. His older version from Diamond Is Unbreakable is more balanced with a versatile kit that works for any range due to his teleport and good control of spacing with hitboxes.
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Jotaro from Part 3Stardust Crusadersis a beginner-friendly character first and foremost with how his kit gives you easy combos, a mix-up to open people up, and an unblockable special in the game. He sits at A tier while his future self is just under him at B tier, but the two are more different when it comes to what range they can fight at or what matchups they are more suited to handle.
Mastering Jotaro From Stardust Crusaders
While his sheerpredictability and weakness to zoning are flaws, Jotaro has effective specials, especially with his time stop to keep pressure on the opponent and control the pace of the match with the damage he puts out from any open guards. Themost iconic JoJo’s Bizarre Adventure protagonistis a honed, formidable pick even in User Mode, and he has one of the most dangerous, easiest to useStands from the Stardust Crusaders cast.
Jotaro’sair medium and air heavyare bothgreat tools for initiating. The air medium can be used for your cross ups and the air heavy includes plenty of hit-stun that will make the opponent want to block that diving punch in particular. His command normal “Back off” from diagonal heavy is not safe on black, but the forward moving low kick is useful for catching someone not blocking low so you can go into a combo.

Stand-On Mode
Your Stand-On version of “ORA, ORA!” from 236 (or quarter circle forward) will be one of the main moves you use for good damage. The amount of hits increases by repeatedly pressing attack buttons. It’s the range that increases depending on light, medium, or heavy being used, so adjust which version you use to catch an opponent with the punch gatling accordingly.
It’s never a bad idea to save up your 3 bars of meter for a time stop, as that isfree damageonce you use it.
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Mastering Jotaro From Diamond Is Unbreakable
Part 4 Jotaro comes with the abilities for utility to zone opponents with projectiles and also teleport, unlike his younger self.User Modefeatures theprojectile, andStand-On Modehas theteleport, so he feels pretty balanced with his options. While “Star Finger” is blockable, you can create a loop with it still and use it for a combo extender, as well as have an answer to opponents with his anti-air “I’m going to break you into pieces.”
Fighting in Stand-On Mode lets Jotaro pull off some higher damage and open up the opponents guard at the cost of losing safer spacing. His barrage of punches from 236 (quarter circle forward)“ORA ORA!“has a short range, so you want to be careful about making sure it’s guaranteed to hit. The upside is that the barrage branches out to another hit with forward light, medium, or heavy. The light is the only Stand-Rush Jotaro has, the medium is a slow overhead, and the heavy is a crouching fist that causes a hard knockdown.Using backwards light, medium, or heavy after your barrage results in Jotaro’s teleport.
Another show of range for this Jotaro is in his Heart Heat Attack “I’m going to break it…And by ‘it,’ I mean your face.” The super features great range from Star Platinum flying forward to throw a heavy punch. The distance is a bit surprising, so feel free to use the super offensively and defensively, and of course as a combo ender.
Like Jotaro Part 3, this Jotaro also has a time stop mechanic. One of the main differences is that your bearing projectiles he shoots will hang around in the air after firing and activating"Star Platinum, The World!“If you leave enough space for them to hit, you can leaveup to 9 bearing projectilesthat will all combine at once when time resumes during your activation. Refraining from using your new teleports can save you meter throughout the matches so that you build up 3 bars to successfully pull off a time stop. Stand-On Mode’s diagonal heavy command normal sends the opponent away from Jotaro after Star Platinum launches a good distance forward with a downward punch, so you can potentially set up a time stop from there.
Part 4 Jotaro is a moreresource-based characterthan his original Stardust Crusaders appearance. He lacks meterless mobility and is not able to convert from air attacks as well without using some kind of resource. His hitboxes in Stand-On Mode can help control the fight, but his morebalanced kitforces you to work harder to get inside a viable range to beat on the opponent.