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There’s still a lot of scope forThe Last of Uswhen it comes to the continuation of its story. We have gotten a TV series based on Naughty Dog’s video game already, but that doesn’t mean the games should just halt there.

A jolly Ellie is seen in a conversation with Joel in The Last of Us 2.

Its gameplay was good and attention to details was simply amazing. But what made the lasting impact wasn’t those graphics but the narrative that follows throughout the series. That is perhaps the most vital factor in a game. Creators need more focus on it today.

Graphical Advancements May Come and Go, but a Story Will Remain Forever

If graphics are skills of an individual, storytelling is their talent. While the former keeps getting better with time, the latter comes naturally and is at the core of that person.

When a title drifts away from a coherent story,it makes it less like a video gamepeople will like.

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And then there areones sparking debates over a possible sequel. Maybe that already makes a perfect case as to what’s important.

The Last of Us Day 2024: Everything We Are Expecting to Happen So Far – Is The Last of Us 3 On the Cards?

Another ‘Solid‘ example of why plot matters would be the acclaimed franchise video game auteurHideo Kojimacreated.That man is obsessed with cinemaand doesn’t see his video games any different. Otherwise, who would work on a 71-minute cutscene for a game?

Of course, he grew weary ofMetal Gear Solid, but the result is in front of us. An unconventional setting focusing on supernatural elements is still a treat to this day.

A player is seen moving on a height with mountains in sight.

And then popular games likeCall of DutyandBattlefield, that we once enjoyed, have become an example today as to why stories matter more than graphics and details when it comes to fun in video games. It’s not just about that smooth AK-47 reload.

A Great Plot Is Something Where Everything Will Make Sense Even if It Doesn’t Initially

A story is like the skeleton that makes the base for how it will carry the other elements of a body. Give a body something crackable and it will fall, while give it a strong one, and it will live on.

Take Dmitry Glukhovsky’sMetroseries, which was praised by the fans for its plot but also for the visuals. Same goes with Tom Clancy’s novels, includingGhost Recon,Rainbow Six, and most notably,Splinter Cell. Though not all the games adapted from Mr. Clancy’s novels were successes.

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A great story is nothing short of a finely woven fabric where everything is connected. It makes sense—heedless of the genre.

“This is already the best game ever”: One of Metal Gear Solid 3’s Biggest Drawbacks Has Been Remedied In MGS Delta

Two possibilities are there: either experiment in rapid successions and it may become a success. Or give it ample time and thought, and it will become a success.That’s why a small bot beating big gunsis synonymous with success in the history of video games.

Colonel John ‘Hannibal‘ Smith fromTheA-Teamexplains it the best:

Give me a minute; I’m good. Give me an hour; I’m great. Give me six months; I’m unbeatable.

Maybe not six months, but a plot given ample time and thought is unbeatable.

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What video games do you think come with great plots? We would like to know in the comments section below!

Anurag Batham

Gaming Journalist

Articles Published :425

Anurag Batham is a video games correspondent at FandomWire. With over two years of experience in writing for different industries, his past works show his passion for the metaverse and his awareness of the environment. He’s always playing with ideas to turn them into captivating stories.A gaming enthusiast who can prove it when you have a round of Call of Duty (COD) with him. And it may take more than a coffee with him if you are to talk to him about Marvel. One can find a reader in him who’s always keen to perfect what he already knows and to learn everything new.

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Metal Gear SolidThe Last Of Us