Follow us on Google News
Get the latest updates directly in your Google News feed
Isn’t it fascinating how skeletons have a way of crawling out of their closets at the most convenient times? Just asBlack Myth: Wukongwas poised to make history as the first Chinese game to potentially claim Game of the Year at The Game Awards 2024, some very old bones started rattling.

Suddenly, three-year-old allegations against Game Science were front-page news across the Western media.
The timing was about as subtle as a boss fight inDark Souls—which is to say, not subtle at all. Here was a game that had shattered every conceivable record, won hearts across continents, and redefined what Eastern game development could achieve. Yet somehow, certain publications thought August 2024 was the perfect time to dust off screenshots from 2021.

And here’s where it gets really interesting: many of these same publications later showed up as judges for The Game Awards. Talk about wearing multiple hats—or should we say, multiple masks?
The curious case of conveniently timed controversies
The resurrection of these allegations in August 2024 wasn’t just suspicious—it was practically choreographed. After years of silence, Western media outlets suddenly developed an intense interest in Game Science’s workplace culture, just asBlack Myth: Wukongwas cementing its place as a serious GOTY contender.
These weren’t breaking news stories or fresh revelations. They were carefully curated screenshots and social media posts that had been circulating on Chinese platforms since 2021. Yet somehow, they became urgent, front-page news right when the gamewas gathering momentum for awards season.

“They were… definitely upset that they didn’t win”: Black Myth: Wukong Devs Were Allegedly Crying on the Front Row of the Game Awards After GOTY Snub
What’s particularly telling is how these publications framed their coverage. Rather than acknowledging from the get-go, the dated nature of these allegations or the cultural context behind them, they presented them as shocking new revelations that demanded immediate attention. It’s amazing how controversy can age like fine wine when there’s an agenda to push.
The strategy was clear: death by a thousand paper cuts. Each article, each “revelation,” each carefully timed exposé chipped away at the game’s reputation, creating a cloud of controversy that would hang over any GOTY discussions.

A pattern of selective outrage
If this were an isolated incident, we might chalk it up to unfortunate timing. But when you look at the broader pattern, something more systematic emerges. The same publications that maintained radio silence during similar controversies at Western studios suddenly found their moral compass when it came to a Chinese developer.
More damning still is the conflict of interest at play. Publications that spent months building a case against Game Science later sat in judgment at The Game Awards,their previous coverage undoubtedly coloring their votes. It’s like having someone write your performance review after spending months compiling a dossier of your past mistakes.

Black Myth: Wukong ‘Final Siege’ DLC Is the Only Way Game Science Beats FromSoft’s Elden Ring Domination
The double standard becomes even more apparent in the aftermath of The Game Awards. When Game Science CEO Feng Ji shared his thoughts onWeibo, Western media outlets rushed to machine-translate his seven-part statement, cherry-picking lines like“I came all the way here for nothing”without providing proper context or cultural understanding.
What these hasty translations conveniently ignored was thefull message—one that expressed gratitude for winning Best Action Game and Players’ Voice awards, acknowledged the excellence of all nominated games, and ended with an optimistic noteabout the future of Chinese game development.
But perhaps that narrative didn’t fit the same agenda that spawned those conveniently timed August exposés. After all, it’s harder to paint someone as arrogant and entitled when you include their words about dignity, confidence, and making great games regardless of awards.
Black Myth: Wukongmay not have won Game of the Year, but with over 10 million copies sold andrecord-breaking player counts to this day, it’s clear whose opinion really matters—the players themselves.
What do you think about this situation? Is it all just a series of unfortunate coincidences, or is there something more systematic at play? Share your thoughts in the comments below!
Soumyajit Mukherjee
Gaming Writer
Articles Published :966
Soumyajit Mukherjee is a Gaming Writer at FandomWire, known for his deep dives into tactical shooters and co-op games. Since joining in June 2024, he’s focused on breakout multiplayer titles like Helldivers 2 and Marvel Rivals, bringing sharp analysis and veteran instincts to every story. His gaming journey began at a local café with the OG Modern Warfare 2, and from that very first frag, he’s been chasing the rush ever since.A former competitive Rainbow Six Siege team captain, Soumyajit has played and written about everything from CS:GO, Valorant, Overwatch, and Apex Legends to Rocket League, Call of Duty, and Battlefield. He’s proudly PC-first and has been since said LAN days… but with GTA 6 looming on the horizon, a long-overdue PS5 might finally sneak onto his setup.