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Helldivers 2players have finally received the latest ship upgrades, only to find themselves a bit underwhelmed. The new modules require between 200 to 250 rare samples for upgrades, which is a nice addition. But as usual, the community is quick to voice their opinion.

Helldivers 2

Fans think that a more impactful update would’ve been increasing the sample cap. The current cap on samples has left players wanting more. And there are discussions on forums about increasing the cap limit and how it would affect the existing mechanics.

The Helldivers 2 Community is Always Vocal About What They Want

Helldivers 2’s current sample cap is 500 Common Samples, 250 Rare Samples, and 100 Super Uranium Samples. Any samples that players get beyond these limits during their missions become useless.

Many dedicated players who have already unlocked all available upgrades find themselves hitting these caps quickly. This leads to a lack of motivation to continue collecting samples.

“Freedom requires firepower!”: Helldivers 2’s New Ship Upgrade will Make the Supply Pack More OP Than Ever Before

Players have voiced their opinions on ther/Helldiverssubreddit, suggesting that increasing the sample cap would provide a greater sense of progression.

One user pointed out that having a way to spend surplus samples would keep the gameplay engaging, especially for those who have already maxed out their upgrades.

A still from Helldivers 2

“Freedom requires firepower!”: Helldivers 2’s New Ship Upgrade will Make the Supply Pack More OP Than Ever Before

Many players argue that raising the cap would give players more reasons to play and maintain interest and activity. But if listening to the community is what works, thenthere are so many different optionsfor Arrowhead to do so.

With the recent struggles that the game is facing with player count andthe release of other co-op games, it’ll be interesting to see if Arrowhead changes anything.

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This Could Be How Arrowhead Keeps The Game Alive

TheHelldivers 2community has been vocal about their desire for more engaging content. An idea circulating among players is the introduction of special orders or tasks that need to be completed before purchasing new upgrades.

Despite this, there is another side to this as some players argue that limiting the sample cap keeps the game balanced and engaging. They believe that having to work for new upgrades maintains the game’s longevity and prevents burnout.

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“These attacks allow our enemies to…”: Helldivers 2’s Automatons Have Changed Tactics to Use a Unique Method of Beating Super Earth

While theHelldivers 2community remains active and passionate about the game,this is not reflected in the player countas the game slowly loses players.

The game’s addictive gameplay and constantly driven narrative is a good hook, but in a competitive environment, Arrowhead needs to do more.

However, others counter that the repetitive nature of grinding for samples without any new objectives can lead to disinterest and a decline in active players.

What do you think aboutHelldivers 2’s future? Let us know in the comments!

Daniel Royte

Gaming Writer

Articles Published :1370

As part of the FandomWire team, Daniel has followed the hero-shooter genre closely with a focus on titles like VALORANT, Apex Legends, and Marvel Rivals. You can also find him providing insight on the latest AAA titles from Elden Ring to GTA 6 and exploring the world of gacha games like Genshin Impact and Wuthering Waves. With more than 1,000 articles under his belt, you’ll need to look no further for a unique insight into every situation.If he’s not looking for the latest video game news, you’ll find him cheering on Ferrari in the race tracks of Formula 1 or at the theatres for the latest MCU releases.

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