If something is worth having it’s worth waiting for. Never has that been truer than withDreams. Announced back in 2013, it has been a journey from the very start to the close of the current-gen lifecycle. Many games would be vilified for such a long lead time, butDreamsisn’t just another run of the mill game. Even the people behind it at Media Molecule havetrouble describingwhat exactlyDreamsis.

In an interview withEurogamer, co-founders Alex Evans and Mark Healey sat down to discuss just what took the game so long to come to fruition; exactly what did it take to realise the unrealisable. Alex Evans explains that this version of Dreams is lovingly referred to asDreams 2, as the game was pretty launch-ready back in 2013. “We had made a thing where you could make beautiful stuff, but it was really painful, not very fun to make stuff with…Sony gave us the rope to try again…we’ve taken the time to make the thing we wanted it to be.”

Over the course of the conversation, more details aboutDreamsand the production process were shared, including the fact that the game is already running on Ps5. When asked if Dreams would be coming to next-gen consoles later in the year, Alex replied:

“I mean, obviously, we’re going to look at that, we’re a PlayStation studio. Dreams actually already runs on PlayStation 5 - there you go, that’s the scoop. But that’s just us being devs and exploring.”

Evans was quick, however, to dispel any commitments to a quick launch ofDreamsto Ps5. “I think I’ve learned my lesson - we met in 2015 and I said [Dreams] is nearly done! I will admit that we’re exploring things but I’m not going to commit to when it comes out.”

With a tool that’s as diverse asDreams, it’s hard to find applications that it couldn’t be put to work for. A hope, of the developer, is that it will go on to be used across the full scope of media, from education to theatre. The more I see fromDreams, the less I understand about its limitations. That’s kind of the beauty of it. For that reason alone, I hope it makes the transition toPS5 and beyond. Give the community a year or two in this sandbox and I think we’ll see some trulyincredible things. With micro-studios already starting to form within the game around user-generated and moderated content, the possibilities are literally endless.