InBlack Ops 6, you’re able to bring a weapon into the Zombies mode, meaning every single one in the game is on the table. You are no longer limited to what is on the wall or in the Mystery Box. However, you can only bring one weapon, so you must make tough decisions.

There’s a lot to consider. Since it was introduced inCall of Duty: World at War’s Der Riese, the Pack-a-Punch machine has become an iconic staple of Call of Duty’s Zombies modes. Not only does it increase damage and change the weapon’s name, but many weapons get additional buffs like exploding bullets. These additional buffs can make or break the weapon you want to use.

Black Ops 6 Cigma 2B

Whether you aim to complete an Easter Egg, a high-round Exfil, or want to see how far you can go, having the right tool for the job is important.

10Cigma 2B

To Be, Ornot 2B

Weapon Type

Level Unlocked

Pack-a-Punch Name

This rocket launcher may not seem the best choice initially with its low ammo count and potential to hurt the user.

However, when Pack-a-Punched it becomes the Ornot 2B, gaining a magazine size of 3 rather than 1, and becomes full auto. The Ornot 2B has one of the highest DPS values of any weapon, making it great for taking out Manglers and Patient 13. That said, it can’t deal critical damage, so it’s not nearly as strong with Amalgams and Abominations, andwill earn slightly fewer pointsper kill.

Black Ops 6 GPMG-7

Whether as the Cigma 2B or Ornot 2B, this weapon has great splash damage, meaning a single well-placed rocket can often clear out a whole hoard of zombies.

Getting the PhD Flopper Perk-a-Cola is a good idea to avoid hurting yourself with the splash damage.

Black Ops 6 Zombies Perk Colas Augments

Aiming Optional

Jewel of the Drake

The high magazine capacity of LMGs makes them great for mowing down a horde of zombies.

Black Ops 6 SVD

The GPMG-7 is particularly strong as it has a high fire rate and one of the highest critical multipliers, making for a very high DPS potential.

Even better, when Pack-a-Punched it becomes the Jewel of the Drake, which doubles magazine size and significantly increases hip-fire accuracy. With the Steady Aim Laser attachment, there is little reason to aim down sights, allowing for much greater mobility.

Black Ops 6 PP-919

Speed Cola is a must with this weapon as it has a lengthy reload time, and Elemental Pop with the Electric Cherry augment compliments the weapon very nicely.

Call of Duty: Black Ops 6 Zombies: How Augment Research Works

Your Augments can be quite powerful in Black Ops 6 Zombies once they’re fully researched.

The Best Of Both Worlds

Sniper Rifle

Shadow Veil Demon

This semi-auto sniper rifle has the high damage and penetration capabilities of sniper rifles but with a considerably higher fire rate than other weapons in the class.

What makes the SVD particularly strong is that it becomes the Shadow Veil Demon when Pack-a-Punched, gaining the ability to shoot shotgun-like projectiles and a 20% increase in magazine size. This makes it great for clearing crowds, but it stays very accurate when aiming down sights, making it great for boss enemies as well.

This weapon works fantastically with Deadshot Daiquiri, as the perk enhances its critical damage. The Dead Again augment works incredibly with the shotgun projectiles as they have multiple chances to trigger it per shot, allowing you to get much more ammo.

You will want to use attachments to increase mobility, like the Quickdraw Riser and Balanced Stock, and the Steady Aim Laser to reduce hip-fire spread for the shotgun ability.

That’s A Lot Of Bullets

SMGs are great in Zombies for their mobility. However, the rate at which they run through ammo tends to limit them. The PP-919 obliterates that problem, having a whopping standard magazine size of 64, even larger than some LMGs, and it has the option for an Extended Mag.

When Pack-a-Punched, it becomes the UR-N-TRBL and multiplies the magazine size by four. This gives it an absurdly large magazine size and great mobility. The DPS isn’t the highest, with a very low critical damage multiplier, but the weapon’s reliability makes up for that.

You will want to use Elemental Pop with this gun to maximize its damage potential, since critical hits aren’t as effective with this weapon, and the Steady Aim Laser attachment will help you mow down zombies without sacrificing movement speed.

Sally Returns

Sally/Sally & Forth

Pistols are weak and rarely a good option to use in Zombies when not necessary. Now that you can start with much more powerful weapons, pistols are rarely needed in Black Ops 6. However, if you’ve played Zombies for a while, you’ll remember Mustang and Sally.

Mustang and Sally were Pack-a-Punched M1911s inCall of Duty: Black Ops, gaining the ability to shoot explosives. The GS45 in Black Ops 6 has a similar effect. When Pack-a-Punched, the GS45 becomes Sally, acquiring an explosive ability, much like the Mustang and Sally.

Unfortunately, it also shrinks the magazine size by 40%, but the increased damage output more than makes up for that. If you have the Akimbo attachment, it becomes Sally & Forth, doubling your DPS potential.

This weapon is fantastic for clearing mobs or fighting boss enemies thanks to its high damage and large splash radius.

This weapon is the easiest to hurt yourself with thanks to its splash damage, so PhD Flopper is a must!

The Classic

Wonder Weapon

Porter’s X2 Ray Gun

The original Wonder Weapon is, as always, very strong. It functions much like the Sally, effectively being a pistol that shoots explosive ammo, but the damage per shot and magazine size are each higher in exchange for a smaller splash radius and fire rate.

Like all Wonder Weapons, the rarity isn’t upgradable, meaning the only way to increase damage is with the Pack-a-Punch machine, and it unfortunately can’t use ammo mods. When Pack-a-Punched, the Ray Gun becomes the Porter’s X2 Ray Gun, which doubles the magazine size.

Both forms of the Ray Gun are reliable and consistent, with all-around good stats, and are dependable in any situation.

PhD Flopper can be useful but isn’t needed with the Ray Gun as its splash radius isn’t too large.

A Sneaky Surprise

Assault Rifle

This assault rifle has several tricks up its sleeve. The first is that it has a very high critical damage multiplier. The critical damage paired with its high fire rate gives this weapon one of the highest potential DPS values of any standard weapon. The built-in suppressor also increases salvage drop rates.

The one downside is that it goes through ammo extremely fast. However, when Pack-a-Punched, it becomes the AS If, multiplying its magazine size by three, making it considerably more practical.

Deadshot Daiquiri will further enhance the critical damage and possibly refund you a bit of ammo. Speed Cola and Extended Mags are also a good idea for this gun to reduce time spent reloading.

It’s Unending

Munmu’s Protection

This semi-auto shotgun deals ridiculous damage and can quickly clear out a mob of zombies, as well as take out Elite and Special enemies with ease.

However, what makes it particularly strong is its synergy with Deadshot Daiquiri’s Dead Again augment. If aimed roughly around head level, this weapon can clear out an entire horde of zombies without reloading. You may even end up with more ammo than you started with.

When Pack-a-Punched it becomes the Munmu’s Protection, doubling the magazine size.

The Target Laser will decrease the amount of spread the shotgun pellets have when aiming, which can be helpful to get headshots for triggering Dead Again.

Call of Duty: Black Ops 6: How to Level Weapons Fast

Weapon leveling can be slow in Black Ops 6, so allow us to show you the best ways to speed the process up.

2DRI-11 Beamsmasher

A Headache For Zombies

Supersonic Crusher

This Wonder Weapon can be found on Terminus and has two fire modes. The primary fire mode is a beam that does considerable damage, but what makes this weapon so strong is the secondary fire mode, which slows enemies and makes them receive more damage.

Slowing enemies allows you to control the pace of the round, as well as escape sticky situations, and buy time for refilling ammo or completing Easter Egg steps. The increased damage enemies receive when nerfed is particularly useful against Manglers and Amalgams, as they have much higher health than your average zombie.

You can build this weapon by following the Easter Egg in Terminus, as the Wonder Weapon is required for one of the steps.

When Pack-a-Punched, it becomes the Supersonic Crusher, gaining a 50% increase in ammo capacity.

1Thrustodyne M23

It’s Good Now!

Scramjet Model 3200

This Wonder Weapon returns fromCall of Duty: Black Ops IIin a new and improved state and can be found on Liberty Falls.

The primary fire mode sucks zombies into its turbine, instantly killing them. However, this doesn’t affect elite, special, or boss enemies.

The secondary fire mode uses all of its ammo to create a powerful explosion, dealing massive damage to everything around it except for friendlies.

What makes this so strong, other than its massive damage potential, is that its ammo refills over time, meaning you don’t have to worry about saving up to buy from an Ammo Cache or buying time until a Max Ammo power-up drops. High damage and unlimited ammo is hard to beat.

Call of Duty: Black Ops 6

WHERE TO PLAY

Call of Duty Black Ops 6: All Perks In Zombies, Ranked

Augments have changed the game, so you might be using different perks this time around.