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Badlur’s Gate 3is anIsometric RPGand one of the manyvideo game adaptationsof the wildly popular tabletop gameDungeons & Dragons. You will make your way through many incredible locations with all manner of objectives to complete.
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Some of these objects will be straightforward and tell you your next course of action, while others will be more open-ended and explain the situation to you without giving you any form of direct answers. Not all quests need to be about combat and a lot of them will simply involve exploration andsolving puzzlesin certain rooms.
Updated by Chad Thesen onAugust 17, 2023:This guide has been updated to feature new embedded links that can allow easier navigation for readers. These embedded linksincludeone for a guide about how to complete Sarin’s Skeleton puzzle, and the other being a link for how to build a Cleric. Clerics primary Ability is Wisdom, and a Perception Check will be key for finding the switch for this door.

Finding The Door
You will encounter this door during one of the game’s quests under theNautiloid Crash Regioncategory in your journal. The quest in question is “Explore the Ruins”. While navigating theRefectorypart of these ruins, you will be able to interact and open many of the doors. However, oneparticularly sturdy doorwill update your objectives for the quest and inform you that it is lockedwithout any form of keyholeto open it. Once you encounter this door, change your party leader to whoever has thehighest Perception check. This character will be the hero of the day in revealing the presence of the switch you will need to open the door. Try a class that has a naturally highWisdom Ability, such aCleric.
Finding The Switch
There will be aroom directly leftof this door. Head through the archway and towards thestatueat the far end of this room. Headbehind the statueand walk towards the wall. This wall will have no visible switch on it. However, asuccessful Perception checkwill reveal the presence of a switch on this wall.Interactwith this switch to open the locked door.
Beyond the Locked Door
Headbackto the locked door and it will now be wide open. Going into the room will take you straight toanother door, but this one will have no lock of any kind. Passing through it will take you to theDank Cryptlocation andupdateyourjournalfor the quest.
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