Age of Empires 4has received an all-new update today that makes a plethora of changes to the game.
This is not a mere patch, but a full-fledged update, as the developers define it. An update usually focuses on much bigger features, while patches focus on smaller changes. Quite notable of all in the update is the much-coveted nerf to French, which has been quite overpowered. Here are the complete patch notes of the update.
Age of Empires 4 (AOE 4) Update 8324 Patch Notes Today
We’d like to give a huge thanks to your feedback for helping guide many of these changes, tweaks and additions! As mentioned in our Community Roadmap, our plan is to continue listening to what you have to say with each update so that we can continue to build a greatAge of Empires IVexperience together.
As we mentioned above, we’re excited to introduce a hefty number of balance updates today!Age of Empires IV’s Balance Lead,Eric Wrobel, describes the intention behind these changes as follows:
“InAge of Empires IV, our goal is to provide high impact unit counters and ensure that most powerful and successful armies include a diverse mix of units. This encourages players to constantly scout one another’s towns to get updated information on the kinds of units their opponent(s) are creating and unleash devastating counters! Our balance updates center around ensuring the core unit roster as well as unique units and technologies are working properly to fit this vision.”
The dev team is also keeping a close eye on the ever-evolving meta, and are aware of a certain, specific siege unit out-performing its counterparts (Springalds, for those searching for this specific topic). The team is looking to make sure it’s reminded of its role as an anti-siege specialist and will be working with the workshop to deploy it in the future.
All Civilizations
Core Units
Core Buildings and Upgrades
Civilization-Specific
Abbasid Dynasty
Delhi Sultanate
Holy Roman Empire
Map Specific Changes
Ancient Spires
Archipelago
We have seen cases of players spawning on islands without some starting resources (Mongol island players, we hear you!), and we have determined this to be linked to players spawning too close to coastlines, which severely limits our distribution system’s ability to find a spot for the set of standard resource deposits.
Black Forest
Boulder Bay
Confluence
Danube River
We felt that the version of the map that shipped resulted in a high number of unbalanced spawns, where players and teams could spawn on a smaller chunk of map or have difficult access to resources and Sacred Sites.
French Pass
Hill and Dale
King of the Hill
Mongolian Heights
Mountain Pass
In addition to updating balance for specific units, we know it’s just as important that units, buildings, techs and tooltips behave as you’d expect.
Known Issues
You can find key Known IssuesHEREat any time.
Additionally, we wanted to call out a few known issues we know you’ve reported and are actively working to fix: